We are currently out of stock of all editions of Fall of Magic except French. We will have another 30-40 english available sometime this week. After that we will be out till we get a reprint done sometime early 2018.
We just launched an etsy store to host all of our rarities and treasures. Check it out 🙂
If you’re planning to order Fall of Magic for someone as a Christmas present, you have till the end of the day Monday to place your order for Christmas delivery.
This is a series of videos recorded at the Fall of Magic prerelease event last winter. Two of the videos are from the designer presentation and Q&A featuring myself, Doug Keith, Taylor Dow, and Jackson Tegu.
The other video is footage from the play sessions that followed the presentation. I hope you enjoy this taste of the prerelease event!
Hello backers! So glad you’ve gotten to play Fall of Magic on Roll20.net, hope you’re enjoying it.
I’ve really enjoyed the stories, quotes, and screenshots some of you have shared so far. It’s so cool to see how different each game is and all the amazing possibilities people have come up with.
If you’re playing online, it would be awesome if you shared bits of your game with all of us. You can use the hashtag #fallofmagic on twitter, facebook, and instagram. And there’s a Google+ community you can join, if you haven’t already: Fall of Magic on G+
Feel free to share quotes from your game or a recap of what happened in your campaign!
Thanks for your continued support
“How do you teach analog game design? What makes a game “for kids?” How does the context in which we encounter games influence how we play? Designer and community organizer Ross Cowman talks design, play, music, and more.”
Listen to the podcast on the oneshot podcast network >>
“Dear Ross Cowman,
I read a list of best RPGs of 2015 and saw Fall of Magic on it. The write-up intrigued me, so I checked it out, got excited, needed to own it, wanted the scroll, checked my finances, bought the electronic version instead because I didn’t have the $75 to spend.
I love the game, but wanted to play the game with the same evocative feel the scroll provides rather than printed out sheets of paper. So I made my own. Spent days staining wood, sketching on linen trying to recreate your work and Doug Keith’s art. Learning to sew to put that gray trim on to keep the cloth from unraveling. In the end, I’m pretty pleased with it. It isn’t as gorgeous as the version you produce, and it definitely doesn’t have those wonderful tokens, but I worked hard on it and I’m proud of it.
But as I got ready to share it, it occurred to me that I was treading on your copyrights. It’s one thing to print up a PDF, but it’s another to recreate it entirely by hand, especially when it involves attempting to recreate the very specialness that makes the special edition special. I’m proud of my copy, but I don’t want to necessarily encourage others to make their own because your version is amazing and I would hate to feel like I were taking money out of your pocket. I guess I wanted to check with you before I shared pictures of it just in case. I may have worked hard on the scroll, but you worked hard on the game, and without your hard work, I wouldn’t have done what I did. I wouldn’t feel right, legally or ethically, sharing without your consent.”
You are awesome.
Ross’s new game – Night Forest – is expected to launch on Kickstarter this Fall. It is a live action game, co-developed and beautifully illustrated by artist Mo Golden. To play, you find a few friends, candles, matches (careful now kids), and head for the woods (or a park, for those who don’t live in misty Olympia, where this game was first conceived). As you wander alone with your lit candle, you have an illustrated card with an evocative prompt that you use as inspiration to remember or invent a memory. As the memory comes to life through your movement, you encounter other walking memories in the darkness. You approach one another, share your memories, exchange cards, and venture off again into the darkness.
The game’s structure evokes deep introspection and compassion for other players, while also inviting players to explore their experience of being alone and in the company of others. The prompts offer players the possibility to truly take the game in whatever direction they want, and players are often surprised at what memories come alive for them as they walk, card in hand, through the candle-lit night forest.
Want to get notified once Night Forest is live on Kickstarter? Sign up here and you’ll get Heart of the Deernicorn game updates. Don’t get too excited though… the emails only go out about every 3 months.
Also, if you’re headed to BigBadCon, there’s a chance you could play a prototype version of Night Forest… maybe in a parking lot.
Since it’s release critics have been heaping praise onto Fall of Magic. And the excitement has spread into the awards season this year, as Heart of the Deernicorn’s notorious game on a scroll was nominated for – and won – a number of prestigious awards. Thanks to all the loyal supporters out there who have contributed to the game’s continued success.
Here’s the breakdown…
Fall of Magic was nominated for:
Origins Award – Best RPG
Fall of Magic was awarded:
If you are one of the frustrated fans that has been trying to get your hands on Fall of Magic since the Kickstarter campaign ended in 2015, you might be afraid that this new success is gonna make the game even more rare and hard to come by. But I have some good news for you. Yes, this handmade, artisan game is labor intensive to create and there are way less of them in circulation than your average mass-produced game… but… Fall of Magic production is rockin’ and the game is no longer backordered. Yep, you read that right, Fall of Magic is available to order in all languages!
Announcing: The Art and Business of Game Design
A series of lectures and workshops hosted by Arbutus Folk School!
Register online at arbutusfolkschool.org
Lecture: $10 adv. / $15 door
6 Week Workshop: $175 (includes all three lectures)
#1 The Experience of Play – 6/24 6-8pm
So you’ve got a game idea, but how can you make it work? In this talk we will learn how to translate that great idea into a clear set of design goals and how to use mechanics, procedure, context, and components to shape the experience of play.
#2 Tools of Development – 7/15 6-8pm
Game development is the process of growing a design idea into a finished game. This talk focuses on the tools you’ll need to get there including prototyping, playtesting, iterative development, and most importantly, community.
#3 The Business of Games – 7/29, 6-8pm
From crowdfunding, to manufacturing, to shipping, to publishing contracts, Ross Cowman discusses how to take your game from prototype to published.
The Practice of Game Design
Tuesday nights 6-9pm
Jun 28th, Jul 5th,12th Aug 2nd,9th,16th
In this 6 part workshop series you will learn to create a game from idea to finished product in a community of other designers. Topics covered include, game ideas, journaling, game components, art and art direction, prototyping, playtesting, writing rules, and publishing. Registration for the workshop series includes admission to the lecture series.
Diversity Scholarships available for women, people of color, and LGBTQ. Apply via email to info@heartofthedeernicorn.
Ross Cowman is a game designer and owner of Heart of the Deernicorn, an international acclaimed game publisher. His most recent release, Fall of Magic, is the recipient of 2 Golden Geek nominations, and is in the running for the 2016 Origins “RPG of the Year” award. Ross has over 10 years of experience in the publishing industry and has crowdfunded over $120,000 for music, game, and charity projects. He has been a panelist at at PAX, Gamestorm, and Emerald City Comicon, and been an invited lecturer at The Evergreen State College. Find out more about his games at heartofthedeernicorn.com