Fall of Magic – Fox Case & Token

The Fox Case & Token are back through the end of the year!

Fox Case

A handmade home for your Fall of Magic game components. Each case is sewn from a selection of recycled scroll canvas in a variety of languages and has places to store the island cards, tokens, and notecards for use in play. The case has a unique design where the weight of the tokens holds the flap closed.

Golden Fox Token

A 6th token for use with Fall of Magic depicting a young Fox on a hillside in the spring on one side and an Elder Fox accompanied by a pair of young kits in a winter landscape on it’s reverse. The Golden Fox Token was designed by Doug Keith and manufactured in partnership with Campaign Coins, the same team that developed the original tokens.

Jason Morningstar – Artist Residency April 29-May 6th

Jason Morningstar, award-winning game designer of Fiasco, Night Witches, and Gray Ranks is coming to Olympia, April 30th-May 6th to do an artist in residency at Heart of the Deernicorn.

As a part of his residency Jason will be attending and facilitating a program of events open to the public.
This is an amazing an unique opportunity to learn from one of the sharpest minds in modern game design. Jason’s prolific body of work is a masterclass in tabletop and live action design techniques and the use of games to interrogate and reimagine history.
On top of all of this Jason is a generous contributor to the gaming community and has worked hard to mentor the next generation of indie designers, both through event organizing, through his publishing company, Bully Pulpit Games, and through his compassionate and thoughtful facilitation at conferences around the world.

Schedule of Events

Sunday April 29th Book Signing / Meet and Greet

Phoenix Comics and Games (Seattle, WA)

Monday April 30th
Open Game Jam 

@ HOTD Studio 6-9pm (209 4th Ave E Suite 204)

Come and bring a game to work on, or just show up and playtest other designer’s unfinished works. Everyone welcome.

Tuesday May 1st
Open Story Gaming feat: Bully Pulpit Games

@ HOTD Workshop 6-9pm (207 4th Ave E Suite)

Jason and Ross will be facilitating a selection of games from the Bully Pulpit catalog. Come try Star Crossed, Fiasco, and more…

Wednesday May 2nd
Winterhorn – Workshop and Play 






@ HOTD Workshop 6-9pm (207 4th Ave E Suite)
$10* Register at heartofthedeernicorn.com/events

A larp about federal intrusion into activist organizations where you play as the feds. Workshop to follow.

Thursday May 3th
The Fobolex Interstellar Corporate Retreat 






@ The Evergreen State College Library 6:30-8:30pm

A chaotic party game about finding your place, Q&A to follow.

Friday May 4th-6th
Future Play – Micro Conference 




@ HOTD Workshop (207 4th Ave E Suite)
$50* Register at heartofthedeernicorn.com/events

A weekend conference focusing on games that examine historical events through the lens of Sci Fi.

*diversity scholarships available

About Jason

Jason Morningstar is a game designer who lives and works in Durham, North Carolina, USA. In addition to tabletop and live action roleplaying games, he has also made games for clients like Google and the University of North Carolina at Chapel Hill. His collaborations include the #feminism collection, Fastaval nominee Old Friends with Ole Peder Giæver, and the popular Love in the TIme Of… games with Matthijs Holter.

Jason’s games have been featured at Indiecade and in the Gen Con 50th anniversary museum. He has been a guest at a variety of events, including Ropecon, Gen Con, Lucca Comics and Games, and Dragon Con. Jason was a keynote speaker at the 2016 Living Games conference.

Beyond roleplaying, Jason consults on the use of games for teaching and learning, most recently with the University of California, University of Michigan, Kaiser-Permanente Health Care, and the Innovation Learning Network.

In addition to design, Jason has written extensively on game-related topics. His articles have appeared in the anthologies Analog Game Studies, States of Play and Unframed.

About Bully Pulpit Games

Bully Pulpit Games is the creator of innovative games of outstanding quality. We specialize in making award-winning tabletop and live action games that challenge assumptions and blur boundaries.

Our game Fiasco was an instant hit, won us our unprecedented second Diana Jones Award for Gaming Excellence, and has influenced a generation of other designers. Our historical games, like Grey Ranks and Night Witches, shine spotlights onto little-known stories at the fringes of popular narratives, and allow players to experience the joy and terror of bold lives full of contemporary resonance.

Our live action games, like JUGGERNAUT and WINTERHORN, throw players into impossible situations and confront them with deliciously difficult choices, all while defying the “larp” stereotype with crisp, self-driven games that reach a satisfying conclusion in a couple of hours.

And, of course, we’re always working to explore the edges of analog gaming, whether by experimenting with new ideas about character and player agency or by mashing up well-established formats into something new and weird.

You can read more about Jason and Bully Pulpit Games at www.bullypulpitgames.com.

For Roll20 Backers

Hello backers! So glad you’ve gotten to play Fall of Magic on Roll20.net, hope you’re enjoying it.

I’ve really enjoyed the stories, quotes, and screenshots some of you have shared so far. It’s so cool to see how different each game is and all the amazing possibilities people have come up with.

If you’re playing online, it would be awesome if you shared bits of your game with all of us. You can use the hashtag #fallofmagic on twitter, facebook, and instagram. And there’s a Google+ community you can join, if you haven’t already: Fall of Magic on G+ 

Feel free to share quotes from your game or a recap of what happened in your campaign!

Thanks for your continued support

What’s Next From Heart of the Deernicorn


Ross’s new game – Night Forest – is expected to launch on Kickstarter this Fall. It is a live action game, co-developed and beautifully illustrated by artist Mo Golden. To play, you find a few friends, candles, matches (careful now kids), and head for the woods (or a park, for those who don’t live in misty Olympia, where this game was first conceived). As you wander alone with your lit candle, you have an illustrated card with an evocative prompt that you use as inspiration to remember or invent a memory. As the memory comes to life through your movement, you encounter other walking memories in the darkness. You approach one another, share your memories, exchange cards, and venture off again into the darkness.

The game’s structure evokes deep introspection and compassion for other players, while also inviting players to explore their experience of being alone and in the company of others. The prompts offer players the possibility to truly take the game in whatever direction they want, and players are often surprised at what memories come alive for them as they walk, card in hand, through the candle-lit night forest.

Want to get notified once Night Forest is live on Kickstarter? Sign up here and you’ll get Heart of the Deernicorn game updates. Don’t get too excited though… the emails only go out about every 3 months.

Also, if you’re headed to BigBadCon, there’s a chance you could play a prototype version of Night Forest… maybe in a parking lot.

Fall of Magic Wins Awards!

Artboard 1

Since it’s release critics have been heaping praise onto Fall of Magic. And the excitement has spread into the awards season this year, as Heart of the Deernicorn’s notorious game on a scroll was nominated for – and won – a number of prestigious awards. Thanks to all the loyal supporters out there who have contributed to the game’s continued success.

Here’s the breakdown…

Fall of Magic was nominated for:

Diana Jones Award
IGDN – Inde Ground Breaker Award  – most innovative
Golden Geek – game of the year
Golden Geek – best art & production

Origins Award – Best RPG

Fall of Magic was awarded:

IGDN – Inde Ground Breaker Award – best art
Indie RPG Award – best production
Indie RPG Award – most innovative game

If you are one of the frustrated fans that has been trying to get your hands on Fall of Magic since the Kickstarter campaign ended in 2015, you might be afraid that this new success is gonna make the game even more rare and hard to come by. But I have some good news for you. Yes, this handmade, artisan game is labor intensive to create and there are way less of them in circulation than your average mass-produced game… but… Fall of Magic production is rockin’ and the game is no longer backordered. Yep, you read that right, Fall of Magic is available to order in all languages! 

The Art and Business of Game Design

workshop_facebook-bannerAnnouncing: The Art and Business of Game Design

A series of lectures and workshops hosted by Arbutus Folk School!

Register online at arbutusfolkschool.org

Lecture: $10 adv. / $15 door
6 Week Workshop: $175 (includes all three lectures)




#1 The Experience of Play – 6/24 6-8pm
So you’ve got a game idea, but how can you make it work? In this talk we will learn how to translate that great idea into a clear set of design goals and how to use mechanics, procedure, context, and components to shape the experience of play.

#2 Tools of Development – 7/15 6-8pm
Game development is the process of growing a design idea into a finished game. This talk focuses on the tools you’ll need to get there including prototyping, playtesting, iterative development, and most importantly, community.

#3 The Business of Games – 7/29, 6-8pm
From crowdfunding, to manufacturing, to shipping, to publishing contracts, Ross Cowman discusses how to take your game from prototype to published.


The Practice of Game Design
Tuesday nights 6-9pm
Jun 28th, Jul 5th,12th Aug 2nd,9th,16th

In this 6 part workshop series you will learn to create a game from idea to finished product in a community of other designers. Topics covered include, game ideas, journaling, game components, art and art direction, prototyping, playtesting, writing rules, and publishing. Registration for the workshop series includes admission to the lecture series.

Diversity Scholarship

Diversity Scholarships available for women, people of color, and LGBTQ. Apply via email to info@heartofthedeernicorn.com.

Facilitator Bio:

Ross Cowman is a game designer and owner of Heart of the Deernicorn, an international acclaimed game publisher. His most recent release, Fall of Magic, is the recipient of 2 Golden Geek nominations, and is in the running for the 2016 Origins “RPG of the Year” award. Ross has over 10 years of experience in the publishing industry and has crowdfunded over $120,000 for music, game, and charity projects. He has been a panelist at at PAX, Gamestorm, and Emerald City Comicon, and been an invited lecturer at The Evergreen State College. Find out more about his games at heartofthedeernicorn.com


Announcing Night Forest

Night Forest Logo
Night Forest is a freeform game you play with your friends at dusk in a forest, or park, or other outdoor space.

In it. we play as memories, wandering the Night Forest in search of each other. Each of us carries a candle, a book of matches, and an illustrated card. Once you are alone. you light your candle, and use the card to inspire a memory, real or imagined. You then continue to wander, moving as that memory might move.
When you find another memory, alone in the Night Forest, you go to them, exchange memories, then exchange cards.
This continues until one by one, we become forgotten, extinguishing our candles, and watching in silence from the dark.

The game will feature a beautiful set of cards illustrated by visionary artist: Mo Golden. In addition to play you will need a candle and book of matches for each player.

I will be facilitating a couple sessions of Night Forest at Origins later this month, and launch a kickstarter sometime later on to fund the printing of the decks.

Fall of Magic Backorder Timeline

The scroll factory is in full production! Unfortunately we’ve temporarily run out of the english edition of Fall of Magic while we pause production to finish up the French, Italian, and Japanese editions. This will take us through the better part of July. After we resume production of the english edition we will ship out the backorders in the order we received them. I imagine we’ll have everything out by late july regardless. Let me know if you have any questions!