Magic is dying, and the Magus is dying with it. We travel together to the realm of Umbra where magic was born.
Fall of Magic is a collaborative story game in the tradition of the fantasy journey where the landscape, hospitality, and exploration of our character’s relationships take center stage.
We begin by choosing a name and title for our characters. Each turn we chose an area on the map and use the prompt there to inspire the next part of our story. The character of the Magus is shared between us and on your turn you may choose to play as the Magus, advancing us along the road to a new place on the map.
The map itself is a hand silk-screened scroll, over 5’ (1.5m) in length that unrolls as we travel revealing perilous roads, strange hosts, and fantastic locals, masterfully illustrated by award-winning artists, Doug Keith and Taylor Dow.
Fall of Magic Rules
- Fall of Magic- English Rules
- Fall of Magic-French Rules
- Fall of Magic- Italian Rules
- Fall of Magic- Japanese Rules
This Digital Edition Includes
- English, French, Italian, and Japanese translations
- Print and Play Files
- Online Play Files
Praise for Fall of Magic
“I think it’s safe to say few gamers will have played anything quite like it.” EscapistMagazine.com
“Genuinely genre shaking” BoardgamersAnonymous.com
“Fall of Magic exceeded all my expectations”
The kind of game you become immersed in, losing track of time, only to find yourself wandering out later from a rich and compelling world of your own creation.
-Shut Up and Sit Down
Once Upon a Game
More Praise for Fall of Magic
“Our family really enjoys great storytelling games. Fall of Magic not only has a novel and beautiful game mechanic but also brings a fresh yet familiar fantasy setting and theme to the storytelling genre that we thoroughly enjoyed.”
“Ross brings his A-game when it comes to the physical look and feel of his games.”
– Emily Care Boss, creator of Breaking the Ice and Misericord(e)
“One of the coolest, most interesting games I’ve seen in years. The affordances alone blew my mind, and it’s so beautiful the way the game’s format (the scroll) cleanly and elegantly contributes to gameplay while simultaneously setting tone and putting play in a wonderfully ritualistic context. ”
– Jason Morningstar, creator of Fiasco and Night Witches
“You’d think that once you played you’d have seen everything. Nope. Not only are there forks in the road and paths not taken, but for picking three words the characters are REALLY different. As soon as we were done we were talking about what we’d play on the second pass.” – Stras Acimovic, creator of Atlas Reckoning
“I am at work SCREAMING at the top of my lungs in glee.”
– Andrew Henderson, creator of Mystwood and Treehouse Dreams