WINTERHORN is a live action game for 3-8 players about how governments degrade and destroy activist groups. By playing law enforcement and intelligence operatives working diligently to demoralize and derail, you’ll learn about the techniques used in the real world in pursuit of these goals. By playing WINTERHORN you’ll have a chance to reflect on weak points in your own activism, and think about ways to harden organizations you care about against government intrusion.
WINTERHORN: the code name of a small but passionate group of “peace and justice” activists. On the surface they project innocent, if misguided, zeal, but you know better. You’ve dealt with groups like this before, and there’s always a dangerous core. Gun-runners. Bomb-makers. People who deserve to be thrown in a dark hole somewhere.
As government agents, your goal is to nudge them into destroying themselves, using every trick in the book – black bag jobs, disinformation, spinning up rival front groups, and even escalating to vandalism and violence when necessary. Your mission, with the full force of the government behind you and time running out, is to get WINTERHORN’s members fighting like rats in a bucket. They need to fall apart before they can hurt anyone, and the state’s hands need to stay clean.
They won’t know what hit them.
About Jason Morningstar
Jason Morningstar is a game designer who lives and works in Durham, North Carolina, USA. In addition to tabletop and live action roleplaying games, he has also made games for clients like Google and the University of North Carolina at Chapel Hill. His collaborations include the #feminism collection, Fastaval nominee Old Friends with Ole Peder Giæver, and the popular Love in the Time Of… games with Matthijs Holter.
Jason’s games have been featured at Indiecade and in the Gen Con 50th anniversary museum. He has been a guest at a variety of events, including Ropecon, Gen Con, Lucca Comics and Games, and Dragon Con. Jason was a keynote speaker at the 2016 Living Games conference.
Beyond roleplaying, Jason consults on the use of games for teaching and learning, most recently with the University of California, University of Michigan, Kaiser-Permanente Health Care, and the Innovation Learning Network.
In addition to design, Jason has written extensively on game-related topics. His articles have appeared in the anthologies Analog Game Studies, States of Play and Unframed.
Heart of the Deernicorn strives to foster a safe space for all of its attendees. By attending our events you agree to treat other attendees and staff with respect and compassion. If you are experiencing harassment of any kind, speak to our on-duty staff and they will make sure you are taken care of. Harassment of any kind is not welcome and may result in the offending party being removed from the event without a refund.
Diversity Scholarships and Accommodations
Heart of the Deernicorn recognizes that in order to make game spaces feel welcoming to everyone, work must be done to lower the barriers to attending. One way we hope to address this is by offering scholarships to anyone who is experiencing identity-based oppression. We define this as oppression that targets people of color, non-cis, non-male, indigenous identities, and/or people who have disabilities. If you would like to a full or partial scholarship or any other kind of accommodation please email email@example.com and I will do what I can to help out.
One of the play spaces we will be using is up a flight of stairs, if you need accommodation let us know and we will make sure your games are all scheduled on the ground floor. Our bathroom is on the ground floor but kind of small and dosen’t have bars.