Published by Everest Pipkin
Distributed by Deernicorn Distro
A series of small games that you can play to end a campaign or story, for when it is time to say goodbye.
World Ending Game is a tabletop game written to serve as the last session of a campaign in any system. It should come after the finale, whatever that is for your table; the dragon defeated, the government felled, finals week over, the great mystery solved. World Ending Game does not have mechanics for deciding big story outcomes. Instead, it offers a series of scenes and vignettes towards closure.
Think about screenplays and films, or the final episode of a television show that you know will not be renewed. Think about saying goodbye to friends who are moving away. Think about the last day of summer vacation. Think about funerals. Think about the restaurant that closed all those years ago, and the noodles they used to serve. Think about the best birthday party you ever had. Think about putting off the last chapter of a book until tomorrow. Think about grief, and relief. Think about the end of a world. Think about the feeling of emerging from a movie theater into a dark parking lot, under the stars.
World Ending Game is a falling-action game. Many existing game systems excel at climactic final battles or big-stakes adventures, but don’t allow you to sit in the aftermath, thinking about all that has come before and imagining what could come after. World Ending Game is a tool to let you do just this; gather your things, say what you need to say, and walk away from the story you’ve been telling with confidence and pride.
Inside of World Ending Game are a set of overarching rules for conversation, and then 20 small games, called Endings. These Endings form the scenes of World Ending Game, compounding and building on one another to form a session of play. Players pick scenes for their characters, while the GM takes on the role of The Director, controlling the camera, the lighting, the mood, and the frame for each Ending.
In general, World Ending Game is cinematic, meant to emulate the last 20 minutes of a movie. It understands the power of a series of images and the impression of a final shot. It wants to wrap your story into a sequence that will haunt you, even as you leave it.
COMPONENTS AND DETAILS
- Softcover book, full color, 82 pages.
- Each Ending has a full-page facing illustration, commissioned from 20 incredible artists.
- Gold foil stamped cover. Heavy matte interior paper. Printed by Bookmobile (a Minneapolis-based press specializing in short-run art books)
- Digital PDF included with purchase
Number of players: Any.
Style: System neutral. Usable in any setting or system.
Creator: Everest Pipkin.
“There’s joy in them, and there’s also a sadness. After all, these games are meant to help you end things, and even the best endings are a little painful due to what you have to leave behind.” – Polygon (How to end a tabletop campaign with karaoke)